This is a continuation of last weeks experiment, just with transparent images.
It uses volume rendering / voxel rendering which is a way to render 2D "cross sections" as 3D forms. In this experiment, instead of using a dataset of slices, a video sequence is used.
I think the final result looks pretty nice, almost like long exposure photogrammetry. Reminds me a little bit of particle systems / magic effects. However i think the primary thing i like about it is the depth. It feels like a video not confined to a "2D space".
It's almost like a 3D representation of a four dimensional object. You can "see" time / the trajectory of objects.
To isolate the lights, the alpha channel is switched to the luminance channel in after effects.
Going forward, one way is to take a bunch of different videos (or make some simple animations using primitives) to explore what gives nice results / hopefully discover a theme that can be developed further. So far the thing that works the best is cars moving towards or away from the camera. Could be interesting to try with people and see if any patterns occur.
Another project would be about connecting the ETH gas fee to an object. High gas fee means that there's a lot of traffic on the ETH blockchain. Maybe i can connect the price to the decay / dissolution of an object. This is however a very linear way of going about it.
I think this project would be best if i did it as an interactive NFT, which can be done on for example hic et nunc.
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