Sunday, November 28, 2021

Week 10

Finished the building from last week. This building isn't super accurate unfortunately as the entire backside of it is invisible from the street. Also i think the roof texture currently looks pretty terrible.

All the buildings so far are just screen recordings of the openGl viewport. I made a mistake and upgraded my computer which broke some programs and as a result i can't render anything until updates are released. It's already been a month without any news so I will try to downgrade my computer before next week so that I can actually render something.

Decided to abandon the idea of the puzzle pieces as i think it doesn't really add anything to the building. I think the most important thing here is to just make it visually appealing. I also really need to speed up. So far I have four buildings which is not nearly enough for a series.

Sunday, November 21, 2021

Week 09

I think I made a mistake starting this last one as it is a little bit too big, and it turns out that i don't really have enough images to recreate it properly. Also tried to make the one from last week a little bit more complete.

Need to remove all the electrical wires in front of the building on both of them.

Sunday, November 14, 2021

Week 08

Another building, this time from Seongsu. Not completely finished unfortunately. Also the puzzle piece doesn't work as well with this building as it doesn't really fit the piece that well. I wanted to keep the pieces in a way that they actually could be pieced together but as they will be put up as separate objects i think i should focus on making each building look nice instead.

Sunday, November 7, 2021

Week 07

As previous experiments where not really suited as NFTs I've decided to explore this project again. I think that I should either try to just do as many buildings as possible to create a series and mint them at a low price. Sell them as small pieces / slices. With this way i thought it could for example be similar to the gifs below or it could be done in a more visually nice way, e.g. renders with proper lighting, reflections etc. Or i could use some time to explore ways to deform them / make them more interesting as objects on their own.

As the previous building i made is very mundane / anonymous I decided to make another building which is more unique to Korea. Thought it could be fun to do a PS1 style filter on them as they do remind me a little bit of game assets.

I could try to explore 3D models with inverted faces as well. When the faces are inverted they're invisible from one side, e.g. you could look inside 3D models from one side, and see the outside from the other / works almost like a beam splitter.